Wednesday, October 2, 2013

Personal work

PERSONAL WORK
I love to design things by just using black and white. Shapes and lines are strong design components that if used effectively can yield interesting outcomes. Therefore im always trying to experiment with new silhouette techniques whether by developing new custom brushes, painting techniques, playing with light and shadows or just plain straight forward line work.









Character designs are my favorite. I like to add in a little flair to the characters so as to give them more personality. Making them wear certain clothes or giving them unique quarks helps establish this.




Did i mention that i love reading comics. I have to admit that im a Marvel fanboy, here are some of my takes on those awesome characters.


Apart from characters, i also love to work on some prop and vehicle designs such as guns or mecha, who doesn't love drawing mecha.





I really love watching cartoons. I dont think i will ever stop watching them. Something about creating simple but attracting worlds has always facinated me. Developing a story and characters that will be universally adored is one of the most difficult things to do.
Below is a WIP concept of a story that i came up with a while back.
Its about a young boy and his grandma who live in an enchanted jungle. The Grandma, who is a shaman of some sorts, protects the jungle by maintaining its life source. One day the life source was released and dispersed across the jungle. The life source entered some Tiki statues and brought them to life. Each of these statues have unique characteristics and attributes.
Now its up to our protagonist, who is called Mori, to go and save the jungle by retrieving the life force from these cheeky Tiki statues.
Its still in its early stages, but i would love to take the time to just flesh out the story and polish the characters. Still not satisfied with them.



3D is the next step in concept art. With softwares such as Zbrush and Google Sketchup, concept artists have now strated to take their work from 2D to the the 3D canvas. Not only does it help fine tune the design, it also provides a good building block for the 3D modellers to start modelling the final assets in a production pipeline.
I am currently exploring this avenue, and below is my first Zbrush head sculpt of a humanoid alien. Initially i started this by creating a base mesh in Maya the exported the OBJ file to Zbrush for some sculpting fun.




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